Hire a full-time developer when the work is genuinely 40+ hours a week, indefinitely. Below that, a technical partner usually wins: a $100,000 developer costs $140,000–$160,000 loaded in year one, while partner coverage for equivalent scope runs roughly $60,000–$120,000 a year with a team behind it.

Almost every growing small business hits this wall eventually, and the instinct is to hire — a plan that has launched a thousand six-month hiring processes. Since we sell one of these two options, read what follows with that in mind. But the math below is the math, and it doesn't always land in our favor.

What does a full-time developer really cost?

Salary is the number everyone anchors on. It's also the smallest honest version of the cost.

Start with the base: a mid-level full-stack developer in the US runs $85,000–$130,000 depending on region and experience, going by Levels.fyi and Glassdoor data — and a senior developer with the spread of skills a small business actually needs (front-end, back-end, some DevOps, some design judgment) runs higher, because that spread is rare.

Now the additions nobody budgets:

Payroll taxes and benefits add roughly 20–30% — employer-side taxes, health insurance, retirement matching, PTO. Your $100,000 salary is really $125,000–$130,000 fully loaded before anything else.

Recruiting costs money either way: a recruiter takes 15–25% of first-year salary, and doing it yourself takes weeks of leadership attention, which is not free just because no invoice arrives.

Equipment and tooling — laptop, licenses, hosting and staging environments, project software. A few thousand a year, easy to miss because it's scattered across small line items.

Ramp-up — a new developer isn't productive on day one. Learning your codebase, your business, and your priorities takes weeks to months, at full salary for partial output.

Management — someone has to set this person's priorities, review their work, and handle the loneliness of being the only technical employee at a non-technical company (ask anyone who's ever been "the IT person" at a family firm). If you're not technical yourself, notice the awkward position you're in: managing someone whose output you can't fully evaluate.

And then the risk that doesn't fit a spreadsheet: one developer is a single point of failure. All the institutional knowledge about how your systems work lives in one head. Vacation, illness, resignation — each opens a gap, and the documentation that would soften it rarely exists, because your one overworked developer never had time to write it (documentation is permanently scheduled for next quarter).

Total it honestly and the "$100k developer" lands at $140,000–$160,000+ in year one. That assumes the hire works out on the first try, which — ask anyone who's hired developers without technical help — is far from guaranteed.

What does a technical partner really cost?

The pitch is lower commitment and broader skills than any single hire. Mostly accurate. The cost structure still has corners worth checking.

Retainers typically run from a few thousand a month for maintenance and smaller ongoing work up to $10,000–$20,000+ monthly for substantial continuous development, with defined project builds priced separately. No benefits, no payroll overhead — that part of the savings is real and simple.

You also get a team rather than a person. When your main contact is out, someone else picks up the thread, because a partner firm keeps internal documentation and process — the thing your solo hire never had time for. And the breadth comes bundled: development, design sense, infrastructure, integrations, without hiring separately for each.

Now the honest catches.

You're sharing attention. A partner has other clients, and your urgent thing competes with someone else's urgent thing. Good partners set explicit response-time expectations and keep them; bad ones let your priorities slide whenever they're busy. This is the biggest genuine risk in the model, and you should interrogate it hard — in writing — before signing anything.

Context accumulates slower. An embedded employee absorbs your business by osmosis — meetings, hallway context, the stuff nobody writes down. A partner has to be looped in deliberately, and some depth takes longer to build.

Ramp-up still exists. Shorter, because experienced firms have onboarding down to a process, but there's still a period of learning your systems before full speed.

Side by side, on a real workload

Take a business needing 20–30 hours a week of technical work — maintenance, some feature development, occasional integrations, general troubleshooting. That's a very common profile.

The full-time hire costs $140,000–$160,000 loaded in year one, delivers one person's capacity (some of it consumed by meetings, onboarding, and idle time between projects), and carries the single-point-of-failure and bad-hire risks.

The partner covering equivalent scope runs roughly $60,000–$120,000 a year depending on rates and volume, brings a team's breadth, tends to move faster on complex work because more than one specialist can touch it — and requires you to communicate priorities more deliberately than you would with someone sitting in your standup.

Below full-time workload — which describes most businesses under 20–30 employees — the partner model usually wins on cost and often on capability. The math genuinely flips as workload grows. So when does it flip?

The case for hiring

The work is truly full-time, indefinitely. At a sustained 40+ hours a week with no gaps between projects, employment economics beat agency rates. This is the clean crossover point.

Your systems demand deep, continuous context. Complex internal software, proprietary systems, security-sensitive infrastructure — some businesses get enormous value from someone who lives in the codebase daily, building context no outside partner matches as quickly.

You're building an engineering team anyway. If the plan is an internal engineering function, an early hire becomes the foundation later hires form around. (Assuming you find the right person — which is its own project with its own failure rate.)

Competing priorities are unacceptable. If technical fires are frequent and unpredictable enough that ever waiting for a partner's slot would genuinely hurt, a dedicated employee removes that friction. Some businesses really are in this position. Fewer than think they are.

The case for a partner

Real needs that don't add up to full-time. The most common situation by far: enough ongoing work to need a plan, not enough to justify a salary and benefits package.

Breadth over single-specialty depth. One hire specializes in one or two things. A partner brings development, design, and infrastructure together without three separate salaries.

Nobody internal can manage a developer. If no one on your team can evaluate technical work or set technical priorities, a partner firm supplies its own project management and quality oversight. With a solo hire, that gap is all yours.

Bad-hire insurance. Technical hiring is hard even for technical managers; for non-technical ones it's close to a coin flip. A bad full-time hire burns months of salary and momentum before the mismatch is undeniable. A partner arrangement that isn't working gets adjusted or ended in a conversation.

Lumpy workload. A launch quarter needs a burst; the next quarter needs a trickle. Partners flex with that. A salary doesn't care how much work there was this month.

How do you decide without fooling yourself?

Estimate the actual workload for the next 6–12 months — what genuinely needs doing, not the wishlist. Consistently 35+ hours a week? Lean toward hiring, and budget the loaded number, not the salary line. Variable, or under full-time? Lean toward a partner, and nail down priority and response-time terms before signing.

Whatever you choose, avoid the third option most businesses actually live with: neither. An ad hoc rotation of whoever's available, no consistent ownership, technical debt compounding because no one is responsible for the whole picture. That's the most expensive model of all — it just never sends an invoice.

For what it's worth, plenty of businesses settle permanently into a hybrid: a partner for ongoing development and strategy, contractors for occasional specialized projects, no full-time hire ever. That's a legitimate end state, not a stopgap — it's also the model behind most of the automation work small businesses need but never staff for. Our work shows what that kind of arrangement produces over time.


Trying to figure out which model fits your business? We offer ongoing technical partner services — maintenance, feature development, and technical strategy without the overhead of a full-time hire. Talk to us about your actual workload and we'll tell you honestly what you need — including if the answer is "hire someone."